![]() ![]() While that sounded cool, it got a lot messier when you started examining execution. How do you chop up time into three themes? It seemed obvious-past, present, and future. For Time Spiral block, I eventually settled on the motif being time. Each set would have its own theme, but the themes would click together to make a large cohesive motif for the block. For Time Spiral block, I was interested in trying something different, what I called a motif model. When you saw the first part, you understood what parts were missing. ![]() The full block was one entity, and we chopped it into three parts. ![]() Ravnica block introduced what I called a pie model. ![]() We would often leave some design evolution on our named mechanics and occasionally plan a little more (saving enemy two-color combinations for Apocalypse, balancing the colors in Judgment to offset Torment, etc.), but there was never full planning ahead of time. Up to that point, we'd designed the first large set of the block and just let the teams that followed do whatever they wanted that made sense with what the sets before them did. One of the things I was interested in starting was true block design. Original Ravnica would be my first chance to oversee a block from the beginning. That block was already in full swing, so I gave notes to the Betrayers of Kamigawa and Saviors of Kamigawa design teams, but I didn't make any major change to the block structure. I took over as head designer in the middle of Champions of Kamigawa block. This story starts early in Time Spiral's design. It's a good example of how necessity is the mother of invention. While I've told bits and pieces of Damnation's design story over the years, I haven't ever told the full story. Crovax is now boarding the Weatherlight having to leave the cursed Mirri behind. Keen Sense shows their interaction, but the story point has changed. It would lead to the encounter where Crovax kills Mirri and leaves the Weatherlight. Curiosity first appeared in Exodus and shows the story point where an injured Mirri follows Crovax off the Weatherlight. What if, however, Mirri had been successful when she first attacked Selenia and had been the one to strike her down, thus cursing Mirri to vampirism? To save Mirri, Crovax is forced to kill Selenia, an act which curses him to vampirism. In Volrath's Stronghold, Selenia attacks Crovax, intent on killing him. We find out that Selenia traveled to Rath when she and Gerrard have an interaction after he falls off the Weatherlight. Crovax fell in love with Selenia and freed her from the artifact only to have her instantly abandon him. Selenia is an angel that was part of a cursed artifact owned by Crovax's family. While breaking into Volrath's Stronghold to rescue Sisay, Karn, Tahngarth, and Takara (Starke's daughter), the Weatherlight crew runs into Selenia, Dark Angel. For example, these three cards represent an alternate reality of a key story moment from the Weatherlight Saga. Planar Chaos was the "alternate-reality present set." The majority of the focus went to the alternate version of the color pie, but the set also dipped its toe into some other types of alternate-reality fun. This is my last column about Time Spiral Remastered, so I thought I would share a bunch of stories about how some of these cards originally got designed.Ĭrovax, Ascendant Hero Mirri the Cursed and Keen Sense ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |